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Blender Tutorials -
Modeling
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Written by dave
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Wednesday, 07 July 2010 16:28 |
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Parts 1-4 of the Dragon Series I've been working on over at BlenderCookie.com
In this multi-part series, I’ll be covering how to box-model a stylized dragon, making heavy use of the various sculpt tools. The texturing will cover creating tangent normal maps and using the “toon shader” to get a nice cel-shaded look. I’ll also go into some intermediate rigging with some nice animations; from walking to pouncing to flying. and finally we’ll look into setting up a good composition with props and lighting.

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