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Blender Tutorials -
Texturing
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Written by dave
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Thursday, 15 July 2010 16:50 |
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In this fifth part, I add seams to the model and unwrap the UVs, followed by a high-rez sculpt to give some subtle scales here and there. I then create a tangent normal map to apply to the low-rez version, and also bake the Ambient Occlusion.

http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/
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