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Dragon Series part 5  E-mail
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Blender Tutorials - Texturing
Written by dave   
Thursday, 15 July 2010 16:50

In this fifth part, I add seams to the model and unwrap the UVs, followed by a high-rez sculpt to give some subtle scales here and there. I then create a tangent normal map to apply to the low-rez version, and also bake the Ambient Occlusion.

 

http://www.blendercookie.com/2010/07/15/a-stylized-dragon-part-5/

 

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